Planar Squinetics

SquesmosPlanar Squinetics
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How Planar Squinetics works

Build a mechanics problem out of parts, then press ▶ to watch it move. Every force is worked out exactly from Newton's second law, ΣF = ma, the same way you'd solve it on paper, so the numbers are the textbook answers.

Building

Reading it

Solving for unknowns

On Solve, tick the quantities you don't know (a mass, an angle, a coefficient of friction) and type in the ones you do know about the result (an acceleration, a tension, a normal force), one known for each unknown. Press Solve and it finds the unknowns. Results are for the instant the problem starts.

Assumptions

Blocks are treated as points (they slide; they don't tip). Ropes are light and don't stretch. Pulleys are frictionless; a pulley with mass is a uniform disk (I = ½MR²). Where a ramp meets the floor it's smooth, so speed carries through. Collisions use the restitution e: 1 bounces perfectly (elastic), 0 sticks together.